Catch a glimpse of World to the West and its characters
If you’re not a regular Twitter user, maybe you’ve missed these short gameplay clips of World to the West that our animator Aslak Helgesen has been sharing lately. Well, here they are, all of them collected in one post: an exclusive look into our upcoming game, only for your eyes. Share the ones you love the most!, and don’t forget to follow us on Twitter and Facebook for fresh news.
Working on final adjustment on more creatures. Meet the anglerfload. #worldtothewest #gamedev #indiegames #madewithunity pic.twitter.com/K05NFBPmh5
— Aslak Helgesen (@AslakHelgesen) 16 de enero de 2017
One more #screenshotsaturday. Spent most of yesterday fixing the walkcycles for this guy. #worldtothewest #gamedev #indiegame #madewithunity pic.twitter.com/9LbZr6Heov — Aslak Helgesen (@AslakHelgesen) 14 de enero de 2017
Multiple modes of transport in #worldtothewest Still working on that flying animation though. #gamedev #madewithunity #indiegame @rain_games pic.twitter.com/WjoP0AmEG4
— Aslak Helgesen (@AslakHelgesen) 15 de enero de 2017
Need that critter for later? Use the #monsterbag it has infinite monster space. #worldtothewest #gamedev #screenshotsaturday #madewithunity pic.twitter.com/3viJWdJnBo — Aslak Helgesen (@AslakHelgesen) 14 de enero de 2017
Lumina kicks some rear end! #screenshotsaturday #worldtothewest #madewithunity #gamedev #gameanim #blender3D @rain_games pic.twitter.com/cAaxHaTlDz
— Aslak Helgesen (@AslakHelgesen) 13 de enero de 2017
We tried to see how many grues we could have at once. #worldtothewest #madewithunity #gamedev #gameanim #blender3D @rain_games @oleivarrudi pic.twitter.com/K8nn1LYEjS — Aslak Helgesen (@AslakHelgesen) 13 de enero de 2017
Can’t get across? There’s an ape for that! #worldtothewest #madewithunity #gamedev #gameanim #blender3D @rain_games @oleivarrudi pic.twitter.com/UFHhwqVR9a
— Aslak Helgesen (@AslakHelgesen) 12 de enero de 2017
Dynamite explosion with new and fancy ramp shader. Needs more sparks maybe? @rain_games #worldtothewest #gameanim #gamedev #madewithunity pic.twitter.com/QAPTIZSX26
— Aslak Helgesen (@AslakHelgesen) 11 de enero de 2017
recently re-did speechbubble design and animations. Too bouncy perhaps? @rain_games #worldtothewest #gameanim #gamedev #madewithunity pic.twitter.com/MtQOLpev8L
— Aslak Helgesen (@AslakHelgesen) 11 de enero de 2017
Effects animations by @petteramland. The laserous eye! @rain_games #gameanim #gamedev #madewithunity https://t.co/tDb6bnPuzq pic.twitter.com/Axov3h999Z
— Aslak Helgesen (@AslakHelgesen) 10 de enero de 2017
Improved the look of the impact dust effects. @rain_games #gameanim #gamedev #madewithunity #Blender3d pic.twitter.com/DHOsv4NX7q
— Aslak Helgesen (@AslakHelgesen) 10 de enero de 2017
Our favorite simian, the Slapsquatch is finally ridable, but still ill-tempered. #worldtothewest #gamedev #madewithunity @rain_games pic.twitter.com/6DGHNpGL1h
— Aslak Helgesen (@AslakHelgesen) 10 de enero de 2017
Lord Clonington is on a mission: to punch stuff! #worldtothewest #animation #gamedev #madewithunity #Blender3d @rain_games pic.twitter.com/kkIPzDgsSF
— Aslak Helgesen (@AslakHelgesen) 9 de enero de 2017
Get creatures to help you out in #worldtothewest https://t.co/6CSr1sBL6w #screenshotsaturday #gameanim #gamedev #madewithunity @rain_games pic.twitter.com/ccXzRX8dEN
— Aslak Helgesen (@AslakHelgesen) 7 de enero de 2017
Well, that can’t be a good sign… #screenshotsaturday https://t.co/6CSr1sBL6w @rain_games #gameanim #gamedev #madewithunity #Blender3d pic.twitter.com/mqD44xTy4o
— Aslak Helgesen (@AslakHelgesen) 7 de enero de 2017
in #worldtothewest you can be a proper #monstertrainer! https://t.co/6CSr1sBL6w #animation #gamedev #madewithunity #blender3d pic.twitter.com/njlZFOwmwn
— Aslak Helgesen (@AslakHelgesen) 2 de enero de 2017
I finally made a gobble animation for our grues. https://t.co/NxQs7Qzmbh #worldtothewest #animation #gamedev #madewithunity #blender3d pic.twitter.com/NuNW6hmzJW
— Aslak Helgesen (@AslakHelgesen) 2 de enero de 2017