Fernus sneak peek

The last little nut before the Demo can be officially released is Fernus, the first boss.

He is being somewhat troublesome, but we think we have him pinned down now.

Here’s hoping you’ll see a link to the demo real soon!

A quick look back.

For a competition a while ago we made a racer in an abstract world where the whole landscape warped and changed based on your speed. Staying low to the ground increases acceleration. This game ends up going really fast and is lots of fun, but unfortunately for us all the presentations ended up being made on an old computer. This killed the physics in our game, and our presentation ultimately crashed. The game was made in 10 days, so nothing was really stress-tested in any way.

We are still thinking of releasing it in some form someday, and we are very satisfied with what we could do with limited time and assets. It even looks great in my opinion. The choice of a style that lends itself well to repetition and tiling was crucial.

The airscape above is actually a reverse image of the pitch, so it too warps according to your speed. The overall effect is visually clear, yet psychedelic at the same time.

Bringing the Rain to Joingame

At the end of last week almost all of us at Rain attended the first international Joingame conference in Voss, Norway. We learned a lot, had a good time, and made a lot of new connections. For anyone interested in game development in Norway I really recommend checking out their site at