THE WORLD OF RAIN
To celebrate our ten years of making games, we have made a small summary of our games and character to see how it is all connected.
So today, we are exploring the world of Rain Games. We have so far produced three stand-alone titles and they are all in a shared universe. Now that Teslagrad 2 is on the horizon, let’s take a closer look at the universe created by Rain Games!
Our first game was Teslagrad. You play as the character Teslakid, and you are discovering the secrets kept in the long-abandoned Tesla Tower! In this world, tower magnetism and other electromagnetic powers will help you explore a non-linear tower and fight against the King and his men. Find out what has happened to the other teslamancers in the past! This event takes place in the country of Elektropia.
In Teslagrad, you collect scrolls that tell you about the past and creation of the modern world. On the scrolls 10, 11, and 12, you see the three major countries that are not Elektropia. What kind of life do they live there?
World to the West
World to the West is a standalone follow-up of Teslagrad. World to the West takes part several years after the events in Teslagrad. In World To The West, you are exploring……well, the world to the West of the Tesla Tower and Elektropia. In this adventure, you take control of four unique characters: Lumina the Teslamancer, Knaus the orphan, Miss Teri the mind-bender, and the gloriously mustachioed strongman, Lord Clonington—, each with their own motivations, skills, and interweaving storylines.
Lumina has ties with the Teslakid from Teslagrad and the land of Elektropia, but other than that, all characters are brand new and hail from different parts of the world. Knaus comes from the city of Motorland, Miss Teri comes from the nation Mesmer, and Lord Clonington comes from Angloria.
A vast world of blue skies and dark caves awaits you in this 3D action-adventure as you try to unveil the mysteries of an ancient prophecy.
After the adventure to the West, Miss Teri returns home to her homeland of Mesmer.
Mesmer. The pearl of the old world. At least it used to be…….. But the King has failed his people. He has turned his nation into a police state, And nothing is as it was. It is up to Miss Teri to fight against the King and start a revolution. Gather what you can and gain enough followers to change the land and shape the future for the people of Mesmer.
After the adventure to the West, Lumina returns to Elektropia and wants to explore more of the world and the history of the Teslamancer. What will she find when she explores the strange land of Wyrmheim in Teslagrad 2?
The Grue is probably the most iconic monster of the setting. It is about the size of a grown man, and it’s capable of swallowing children whole.
They have a preference for the dark, and they see perfectly even in complete darkness. They are predatory, and they will hunt both alone and in large packs.
The grues’ vision is impaired in daylight conditions, though they are not entirely blind.
Grues live in different parts of the world, and they somewhat change appearance based on where in the world they live. Some are bigger with small tails, and some have long tails. There even exist a variety of albino grues. These only travel in dark places and are truly blinded by light. They are also solitary hunters, but they are a little more dangerous than other grues in single combat.
Grues are somewhat single-minded and not the brightest of creatures. They can be tamed, though this is not without risk.
If there is enough food around, grues can grow to a monstrous size. This takes long to happen, but they can become large as a rhino, their appetite ever increasing.