Demo discussion thread!
#31
(08-23-2013, 22:36)Kein Wrote:
Quote:What I have been wondering is if it is possible to get 2 cubes at once for a double hit though I can't see that it could be done consistently.
That would be impossible hard because once first cube reached the trigger zone it deactivates for a while it seems. Which means you need to somehow make 2 cubes to hit at EXACT, millisecond-precise moment. And it is a big question if the script will count it as a double-hit or one hit. I think the latter since it is fairly simple.

Quote:I doubt there is,
Who knows, nobody expected from SoTN to have so many tricks to skip boss fights. Teslagrad may as well have some flaws. I already found one - it has somehow stackable acceleration momentum. Remember that card right before the boss fight? You have to jump from the platform in order to get it. Well, I managed to get it WITHOUT using the platform at all. It is hard, yes, but doable. And this leads me to think there is more of similar tricks can be done with these mechanics.

[Image: teslagrad-dance2jxam9.gif]

I know what you mean with stackable acceleration, when I was trying the demo I was reaching there by doing that but has nosense if you can pass by jumping from the platform and not doing anything. But for skipping the boss fight you need to pass any of the 2 screens with lightnings or pass the wall from the boss screen, I don't think you can't find anything to skip the boss activation also. I doubt there is any flaw of that kind. Btw you can jump on the head of the boss and remain on the top of the screen.
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#32
(08-23-2013, 22:36)Kein Wrote:
Quote:What I have been wondering is if it is possible to get 2 cubes at once for a double hit though I can't see that it could be done consistently.
That would be impossible hard because once first cube reached the trigger zone it deactivates for a while it seems. Which means you need to somehow make 2 cubes to hit at EXACT, millisecond-precise moment. And it is a big question if the script will count it as a double-hit or one hit. I think the latter since it is fairly simple.

Quote:I doubt there is,
Who knows, nobody expected from SoTN to have so many tricks to skip boss fights. Teslagrad may as well have some flaws. I already found one - it has somehow stackable acceleration momentum. Remember that card right before the boss fight? You have to jump from the platform in order to get it. Well, I managed to get it WITHOUT using the platform at all. It is hard, yes, but doable. And this leads me to think there is more of similar tricks can be done with these mechanics.

[Image: teslagrad-dance2jxam9.gif]

I am guessing that the jump required right after the place from that gif is to stop strange things done with that platform. The main reason I assume you can't skip the fight is that there isn't anything interactable in that room. So only way I see someone skipping the boss is by avoiding the room. If there was some short term invul that could bypass some of the currents it might be possible to get the boots first. But while the fight is long only way getting the boots first is worth it is if you can blink over the fight start on the way back through the room.
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#33
Nah, JanuZ, that gif is just of fun. But yeah, you both are right, there is a incredible low chance to find a way to skip that scene. Yet I have few ideas I will try. Who knows.
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#34
(08-23-2013, 23:48)Kein Wrote: Nah, JanuZ, that gif is just of fun. But yeah, you both are right, there is a incredible low chance to find a way to skip that scene. Yet I have few ideas I will try. Who knows.

Anyways if we find a way to avoid activating the theater if you fell from the lamps I'll remove my hat ! Big GrinBig GrinBig Grin
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#35
But... what the point? I mean. for the speedrun? If you fell from lamps there is no point to go back and try to collect last card again since you lose tons of time. it is useless for speedrun.

Btw, here is the Save Game with all the abilities/items (Coat + Staff) for you to test them:
https://www.dropbox.com/s/sqkq13rafd5aw7...Game.asset

I wonder why original opening was truncated?
[Image: evMgqxQl.jpg]
[Image: 9evueECl.jpg]
[Image: qSegISol.jpg]
[Image: tPlojpPl.jpg]
[Image: chmQUw2l.jpg]
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#36
(08-24-2013, 00:15)Kein Wrote: I wonder why original opening was truncated?

The demo as it stands right now does not include the full game's "proper" opening sequence. The reason for this is two-fold:

1. The sequence that has been cut is just a straight platforming sequence that doesn't contain any puzzles and doesn't really showcase the core gameplay, and is instead used more to set the tone and plot of the game. While this is great for the full release, for a demo we want people to be able to jump into the "action" a bit quicker so it's easier to get a feel for what the game is all about. So, after some discussion we decided to start the demo just as you've arrived at the Tower.

2. For the purposes of a speedrun competition, a long, puzzle-less platforming sequence makes little sense since this game is, at its core, a puzzle game. We wanted the competition to be about using the tools available to you as efficiently as possible. As you don't get the glove until you enter the Tower, it made sense to start the demo there.

Hope that clears things up! And super kudos to all of you on your times, you've really blown us all away!
Rain Staff - Word-jockey, blogwrangler and secret pirate captain.
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#37
Wait a minute:
http://i.imgur.com/GmHoLwy.png
another room?

Unless it is Hidden Library but the placement is incorrect.
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#38
I have always thought that part of continuing the game after the theater is to open up the top of that flower part and go up. I also always thought it looked like there should be a door on the other side at thebottom as well. I am guessing this is more of things that were removed to set a fixed length to the demo. That is the problem with non-linear level design, there isn't always a clear place to stop for making a demo.
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#39
Good catch. That's not even available on the alpha version. I believe it was originally in a really early alpha but removed. If you look at some older youtube videos for a press release you will see there was something there, but it was not accessible. Either it will be added back when the room is completed later or it was just a removed part of the level design. Maybe it should be removed from map unless it's coming back.
OS: Ubuntu 13.04 64-bit, Windows 8 Pro 64-bit | CPU: Intel Core i7 920 2.66GHz | RAM: 3 x 1GB Corsair XMS 1600MHz | GPU: NVIDIA GeForce GTX 285
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#40
That room is being worked on.
How could you see it on the map?
And where is the map? It seems that the image has only a black background.
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#41
I haven't seen it on the map myself. I just verified it doesn't seem to show up on the demo for me. http://i.imgur.com/Xyq9YDO.png
OS: Ubuntu 13.04 64-bit, Windows 8 Pro 64-bit | CPU: Intel Core i7 920 2.66GHz | RAM: 3 x 1GB Corsair XMS 1600MHz | GPU: NVIDIA GeForce GTX 285
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#42
(08-24-2013, 16:09)fredrik Wrote: That room is being worked on.
How could you see it on the map?
And where is the map? It seems that the image has only a black background.
Here:
http://i.imgur.com/qxBV5TT.jpg

Just browsing some resources, looking for more content that is not available directly:
[Image: 7a2Xazml.jpg]

Seems like beta/alpha was moderately larger, too bad it is not for mere mortals :<

Quote:I have always thought that part of continuing the game after the theater is to open up the top of that flower part and go up.
Yep, according to level design and map, the door from Theater One leads to the Tower Shaft (general level 80) and the next one is "Ventilation". Seems like we are getting Cloak earlier than I though, otherwise you won't be able to navigate/fly through the Shaft. Although, I don't see it marked on the map. All other items are marked and as you can see it seems that Blink Boots were supposed to be available later in the full game.

Quote: I also always thought it looked like there should be a door on the other side at thebottom as well.
Same here, Castlevania taught me well. I spent some time trying to find a way to break that wall or open somehow. The I found the map and I tried even harder but it seems like the room isn't even there. Also, Hidden Library isn't even marked, unlike other secret rooms.

UPD:
Seems like this is the room in question: http://duuro.net/wp-content/uploads/2013...lagrad.jpg
Looks like a treasury/personal room?

UPD2:
Wrong assumption, here it is:
http://www.youtube.com/watch?v=cvNS1u7E3-k#t=1415

UPD3:
It is interesting how level design changed form build to build btw:
http://www.youtube.com/watch?v=xmHiKFKyais
http://www.youtube.com/watch?v=cvNS1u7E3-k

The Ventilation area is completely different, so is some Roots and Prison area as well. Shaft had no blocks in early version at all.

And this seems to be the latest, BETA build:
http://www.youtube.com/watch?v=sg-l9U9C4GI

UPD4:

Taking into account all this information (if the concept and idea haven't changed since press_build_v01) so far I assume that the room on the left at the bottom of the Shaft is where we re-charge (on that platform-thingie) the Staff so we can release energy beams. Again, pure assumption, but it looks like this will be the same Staff that Dad was carrying in the intro.

UPD5:
[Image: tumblr_lue110bE9x1qkzhqlo1_1280-1024x682.jpg]

Why this concept was dropped? If I understand correctly, we were able to punch negatively/positively charged surface with according charge-punch to be repelled with quite a force. That's pretty cool, but I guess it evolved into Blink in the end?
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#43
Found a 3 seconds shortcut I had in mind for a lot and had to practice for more than half an hour to found a way that more or less works Big Grin
Video will be up in less than an hour and a half HERE, going to sleep (for the name of the shortcut you can wonder what this shortcut is). I'll work in a better run with your tips and this one! (but it will be mere luck).
Hope you like the Fernus Playground (just a little flying cubes contemplation and learning reactions) Sorry again for the no sound issue ^^
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#44
(08-25-2013, 12:31)Metr Wrote: Found a 3 seconds shortcut I had in mind for a lot and had to practice for more than half an hour to found a way that more or less works Big Grin
Video will be up in less than an hour and a half HERE, going to sleep (for the name of the shortcut you can wonder what this shortcut is). I'll work in a better run with your tips and this one! (but it will be mere luck).
Hope you like the Fernus Playground (just a little flying cubes contemplation and learning reactions) Sorry again for the no sound issue ^^

Nice, I had tried that and't couldn't even manage it with blink, though I generally went of the visual so might have had some more time. Don't think this is easily done in a run even though it is early so it might be worth resetting for it. Also is that 3 seconds counting the time you need to wait for the charge?

I have finally managed to do the worm hit relatively consistent though I land on top of him instead of beside him costing me about half a second. I have also found a couple of faster ways through rooms.
  • At 5:40 in your run it is possible to jump up before the robot without getting a charge saving 2-3 seconds.
  • On the first scroll it is possible to jump as you enter the magnetic field causing you to go faster up so that you don't have to grab the ledge saving half a second.

Best time so far for me is 8:29 with me loosing 7 seconds in the DodgeThis room as I fell on 1 of the jumps so I had to wait a while, a couple of other 2 second loss spots and I hadn't found the get up before the robot skip then.
I believe aside from that 0,5 a second on the first scroll and this new time saver you found that your pre-boss run is very near perfect. I have started to manage getting to the boss with only 2-3 seconds behind you and I believe that in a near perfect run for me I can save 5-7 seven seconds after the boss fight. So your record isn't quite safe yet Smile.



Edit: I think you can save more then 3 seconds with that trick if you combine it with the jump trick for the scroll I mentioned since you will barely have to wait for the robot at all.
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#45
(08-25-2013, 12:31)Metr Wrote: Found a 3 seconds shortcut I had in mind for a lot and had to practice for more than half an hour to found a way that more or less works Big Grin
Video will be up in less than an hour and a half HERE, going to sleep (for the name of the shortcut you can wonder what this shortcut is). I'll work in a better run with your tips and this one! (but it will be mere luck).
Hope you like the Fernus Playground (just a little flying cubes contemplation and learning reactions) Sorry again for the no sound issue ^^

Nice, I had tried that and't couldn't even manage it with blink, though I generally went of the visual so might have had some more time. Don't think this is easily done in a run even though it is early so it might be worth resetting for it. Also is that 3 seconds counting the time you need to wait for the charge?

I have finally managed to do the worm hit relatively consistent though I land on top of him instead of beside him costing me about half a second. I have also found a couple of faster ways through rooms.
  • At 5:40 in your run it is possible to jump up before the robot without getting a charge saving 2-3 seconds.
  • On the first scroll it is possible to jump as you enter the magnetic field causing you to go faster up so that you don't have to grab the ledge saving half a second.
Best time so far for me is 8:29 with me loosing 7 seconds in the DodgeThis room as I fell on 1 of the jumps so I had to wait a while, a couple of other 2 second loss spots and I hadn't found the get up before the robot skip then.
I believe aside from that 0,5 a second on the first scroll and this new time saver you found that your pre-boss run is very near perfect. I have started to manage getting to the boss with only 2-3 seconds behind you and I believe that in a near perfect run for me I can save 5-7 seven seconds after the boss fight. So your record isn't quite safe yet Smile.

Edit: Here is a video of those 2 quicker routes I am talking about. If you wait long enough for the first one so that the robot turns after hitting you, another one drops just after you run through to make your shortcut even faster. Even though It seems like a risk to try to get up before the robot in the Cellar, it is either faster or same time to wait with the charge at top as waiting for the robot at bottom.

Here is the video of my 8:20 time.

Some split times compared Metr's run:
  • Start of Fenrus: +3.44 seconds
  • End of Boss Fight: +5.34 seconds
  • Start of Dodge This: +5.1 seconds
  • Just before jumping over the well: +4.23
  • Finish: +0.77
These splits are done by comparing frame by frame the videos for the first frame of changing the room. For the end I use the first frame of when the PC turns towards the Stage. Because the videos don't have the same start frames I use the first room change as the start time.

Places I gain time against Metr:
  • Room after boss fight: 0.9 second ( I forgot to blink at the bottom for slightly more)
  • Cannon shot going back from the boss: 1.1 seconds
  • Catching the ledge in worm room on the way back: 0.8 seconds
  • Going up after Dodge This: 2 seconds
  • Jumping across the Well: 0.6 seconds
  • First run through the room after the well: 1.9 seconds
  • Running back through the room after the 8th scroll: 3.1 seconds and I loose 1.1 second on missing the flower on bottom.

There is also 1 second to be gained in the first 3 rooms(2 half second gains by jumping when entering magnetic fields, both are used in my video but I have a mistake in one of the rooms that removes the gain.)

Assuming the shortcut Metr found goes up to 4-5 second gain with the jump and the robot shortcut is 3 seconds I believe 7:5x is theoretically possible.
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#46
The trick with the jump is great! Now I can time it perfectly for the robot to hit me just when I'm passing by so it's more time Smile
That allows me also using in in other areas, like Discovery room (previous one), and also I was losing time at some flowers.
The 5:40 needs to be perfect, but if you hit the robot you can jump backwards so you fell in the platform with the 2 robots avoiding the upper lightning and with a little work get inside the Dodge This room even with the blue aura that shouldn't be a problem at that point, is about to dissapear and doesn't interfere with making that room as usual.
I've managed to arrive at Fenrus at this point with all the improvements, but I couldn't kill it perfect, BUT I used your lucky box hint and arrived to the exit gate before it opens so it's a second saver. I'll look how much time is on that video to Fenrus screen.
I'm starting to get used to the other tips so expect to get a better time soon !

PD: I would say 5 seconds, could be 6-7 because I was slightly slower performing the second jump and getting out of the worm screen. Maybe also the next screen with the floating platform.
PD2: The 5:40 worm more o less works ok for me now, pity is still the computer, I still have issues with some blinks (entering that room and specially the 8th scroll one), but I was doing it so bad returning from the 8th scroll, and with the boot screens. I did a run so bad with deaths and some trial/errors, and got in 8:23 so really the time can be a lot better.
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#47
Quote:Hope you like the Fernus Playground
Why were you moving forward when standing on the slide beneath the pipe? You don't need to, you won't fall from it, I tried that before many times: boy just stops at the edge and you can just stand there and hit upward. Although, for better result, you need to block boxes in this way; small, small, big. In this case they will be falling by the best trajectory.

It does not save time, though.
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#48
Alright, here is the stats for both of yours speedruns:

[JanuZ 8:20]
Start -> Boss Fight: 02:54:22
Boss Fight Time: 01:32:04 (Start -> Boss End: 04:26:26)
Boss End -> Roots 03:00:02 (Start -> Roots: 07:26:28)
Roots -> End: 00:53:03
Start -> End: 08:20:01

[Metr 8:19]
Start -> Boss Fight: 02:51:11
Boss Fight Time: 01:30:10 (Start -> Boss End: 04:21:21)
Boss End -> Roots 03:00:26 (Start -> Roots: 07:22:19)
Roots -> End: 00:56:22
Start -> End: 08:19:11

[Notes:]
0. Start is the first frame of the beginning (even if half-faded)
1. Boss fight starts when I see first frame with flickering lights on the Furnace Dog head.
2. Boss fight ends with the first frame when you EXACTLY under the opened door.
3. Roots area starts with the first screen change frame between areas once you crossed the gap
4. End counts with the first frame of the boy turning towards the stage (because theatrical play not being taken into account)

Want me to analyze some specific puzzle/part?

[New Tricks]

Januz 1st trick: 00:18:05 against his best 00:19:11
Januz 2nd trick: 00:09:20 against Metr best 00:11:28 (since Januz failed it in his run)

Mettr first trick: 00:06:10 against his best 00:10:99

P.S. Metr, your video recording software sucks.
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#49
Hehe, my (external) video recorder works fine, but I have issues with the dvi on the desktop computer that sucks for recording and the also the game freezings. Laptop is recorded better usually but it freezes a lot with the game (that usually doesn't happen).
I've been playing tonight at the computer from the work, it's even worse than the laptop and freeze a lot more, and 8:17 was the time, I have a better start until the gloves now ^^.
Now I think I do everything fine, jumps on boot screen, turning back for the worm, the 5:40 robot thing, I don't wait exiting the dogde this for the blue robot close to the flower, and I get scroll number 8 with no mistakes and go back for the last one using the blue aura for the superjump.
Can't wait to try it in my computer!

PD: I did lose the time from the worm, because I can't push the first worm with 1 hit in a computer with the freeze, so that time was lost on the 8:17 also!
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#50
Quote:PD: I did lose the time from the worm, because I can't push the first worm with 1 hit in a computer with the freeze,
I can't do that too so easily, I don't know why but I think it is related to the performance and framerate. I play at 85FPS with 85Hz refresh rate and game runs flawlessly. But unlike you I have some weird differences in gameplay: like it is much harder for me to do the trick with caterpillar and every time I fight Fernus it ALWAYS stacks a lot of boxes under the pipe when start to hit his head (which results in time loss). I watched all your videos and it never happens to both of you. I assume it is because the game runs slightly faster to me (which again affects the time as well compare top 60Hz/FPS).
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#51
(08-26-2013, 07:11)Kein Wrote:
Quote:PD: I did lose the time from the worm, because I can't push the first worm with 1 hit in a computer with the freeze,
I can't do that too so easily, I don't know why but I think it is related to the performance and framerate. I play at 85FPS with 85Hz refresh rate and game runs flawlessly. But unlike you I have some weird differences in gameplay: like it is much harder for me to do the trick with caterpillar and every time I fight Fernus it ALWAYS stacks a lot of boxes under the pipe when start to hit his head (which results in time loss). I watched all your videos and it never happens to both of you. I assume it is because the game runs slightly faster to me (which again affects the time as well compare top 60Hz/FPS).

The trick from caterpillar is hard for me also, but if I fail I restart ^^ Also you make that jump that is so cool in your run in that screen to avoid a second one when you are going to hit the bridge brick, but I cannot time it that way, so I still use both jumps.
And the Fernus, not quite sure but usually happened in my laptop, in my normal computer and the work one, usually happens at 2nd/3rd round, but again I restart if that happens Big Grin
Also I only can jump/avoid the lighningt with the dog at the roots screen in my computer also, in the other computers freeze A LOT, and I have to wait until it stops.
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#52
Quote:Also you make that jump that is so cool in your run in that screen to avoid a second one when you are going to hit the bridge brick, but I cannot time it that way, so I still use both jumps.
Not sure if I get it right - which one?

Quote:And the Fernus, not quite sure but usually happened in my laptop, in my normal computer and the work one, usually happens at 2nd/3rd round, but again I restart if that happens
In all 53 tries it happened 53 times for me. Do the math >_>



Here is hand-to-hand comparison of both runs:
https://www.dropbox.com/s/83y0er17nhogphz/Untitled.mp4

I noticed that Metr usually moves faster and more accurate on the levels, but loses time on special tricks, either being slower and careful or doing them "traditional way". JanuZ, in other hand, executes/uses all special tricks perfectly and thus gains time but generally he does more small errors in overall movements and on small puzzles/obstacles thus loses time.
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#53
Okay, so I was searching for the way to do Caterpilalr trick easier and here is the only 3 methods I found (first one is normal):
https://www.dropbox.com/s/e3tvxp5i6cv3nc..._final.mp4

10:11 (normal)
10:23 (jump)
11:10 (change)

accordingly.
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#54
For now 8:11, but died twice to root dog and 5:40 robot.
I do caterpillar slightly different, but I would say I love the change one and the jumps!
  Reply
#55
(08-26-2013, 11:54)Kein Wrote: Okay, so I was searching for the way to do Caterpilalr trick easier and here is the only 3 methods I found (first one is normal):
https://www.dropbox.com/s/e3tvxp5i6cv3nc..._final.mp4

10:11 (normal)
10:23 (jump)
11:10 (change)

accordingly.

The main reasons I failed the caterpillar to start with was that I jumped early at the second caterpillar making me not grab the ledge instantly. That was the reason I had a lot of problems with making it up after making the punch.
The reason I generally fail now is that I often punch the first caterpillar early making him harder to push, the key to the trick is to push him then punch since he is easier to move with neutral color.
I still only make it about 1 in 4 or 5 tries when doing it well and sometimes I am failing it 10-20 times in a row but as Metr said that has become a reset reason for me now.

As for the Fernus fight, I often see 2 or 3 boxes stack up top when he is raging but I seldom see a lot of stacking and it generally is knocked loose before he starts grabbing cubes again.

It might be that the frequency of the screen is causing this to happen more for you but I have a fast laptop(i7-3720QM, 16Gb RAM, Geforce GTX670M, win7-64bit) that I am playing on so doubt it is computing power.

Kein Wrote:
Metr Wrote:Also you make that jump that is so cool in your run in that screen to avoid a second one when you are going to hit the bridge brick, but I cannot time it that way, so I still use both jumps.
Not sure if I get it right - which one?

He is talking about my run I think, it has a blink to grab the ledge on the way back through the caterpillar room. It is also the only time I have made that blink in a run, though based on practice I should be making it more often maybe 1 in 4 or 5.
  Reply
#56
Quote:The reason I generally fail now is that I often punch the first caterpillar early making him harder to push, the key to the trick is to push him then punch since he is easier to move with neutral color.
I make it easier by pressing back for a few milliseconds and the quickly pressing forward again with a punch. Very high success rate, check first video, frame by frame (download and open in media player locally)

Quote:It might be that the frequency of the screen is causing this to happen more for you but I have a fast laptop(i7-3720QM, 16Gb RAM, Geforce GTX670M, win7-64bit) that I am playing on so doubt it is computing power.
I was talking about framerate mostly. Yours and Metr's is 60FPS max.
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#57
First of yes I am running 60Hz on my monitor though not sure how you could tell that when I am recording at 30FPS with no correlation to my monitor. I am not sure what the monitor framerate has to say about graphics calculation for the game( Based on the little I know about Unity3d it is nothing unless you turn VSync on ) but the game it self is running at about 200FPS during the Fernus fight for me.
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#58
After lowering in the desktop computer the resolution of the game it performed really better, but after I disconnected my logitech g11 keyboard and plugged another hp normal keyboard without additional features it REALLY works fine. (I don't understand why but really, the game works perfect). Also the logitech is more "analogic" in the way I usually hit left once in a 8 bit game like jet set willy and sometimes I do one step left, sometimes 2, something that doesn't happen with this old hp keyboard, and I feel the difference playing Teslagrad.
Really playing the game without freezings is another world, now I can blink safely when falling down, that was causing me to die so often in the 8th scroll screen.

About the cool jump I was talking the other day I mean this:
[Image: e9z9.png]

Sorry for the caterpillar mistake, I'm a stupid spanish and thought you were talking about the pillar, not the caterpillar that obviusly is the animal, and is not a worm as I was calling them:
[Image: 92xa.png]

Metr <- idiot ! Big Grin

PD: With some google reseach I found it happens to other people also, but still don't know if are the keyboard drivers or the keyboard itself, but this kind of freezes only happened with this game.
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#59
This is an issue with Teslagrad: http://en.wikipedia.org/wiki/Full_n-key_rollover
I recommend gamepads or even http://en.wikipedia.org/wiki/PS/2_connector
  Reply
#60
(08-27-2013, 02:27)fredrik Wrote: This is an issue with Teslagrad: http://en.wikipedia.org/wiki/Full_n-key_rollover
I recommend gamepads or even http://en.wikipedia.org/wiki/PS/2_connector

Hm, I think we are talking about differents issues. On my laptop I cannot hit left arrow+up arrow+Z key at same time due to the membrane because the Z key will be ignored, so I have to redefine lot of games with I/K/J/L for movement or use other combinations. When I say the game freeze I'm talking I lost frames. I usually lose some frames just going right every 5 steps of the main character, so I have a freeze of the game. If we translate this when the character is falling down (as you do from the ledge for the 8th scroll, to blink and reach the platform where it stand) as in the picture:
[Image: go9q.png]

I should be able to blink in the first line (more or less), but as I lose frames I think I lose that blink time and the blink will respond on the bottom line, causing the death. On the laptop I have the issue but I supose that's problem of the hardware that maybe is not enough for the game responding fine, in the desktop it seems a lot of this freezing was for the drivers of the keyboard, as I've seen in google happening to other people in other games.

PD: I really prefer a keyboard over any other kind of controller, I don't have the possibility of pushing different keys at same time, and I think that's why my movements are usually fluid.

Just as you requested in a previous post about processing time, my laptop usually dies here for some seconds:
[Image: jv9e.png]

I think they are for the big blue zones, not quite sure, next screen also and is full of them.

I have to wait until the processing finish and that leaves me if I was hitting left while falling usually sticked at the vynes, and if I don't touch any other key I appear at the bottom.
Some of those processing times usually happen when I enter X room for the first time (for example the initial one due to the lightning effect on the clouds when I start the game or the tunnel to the boss). I think during the background music when the boss is using the fire attacks I got that processing time.
I remember specially processing when I go from Church screen to the next one with the 4 blocks, and from classroom to the one on the right.
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