"we may potentially see it up on Steam if a sufficient number of people are attracted to it. I can't imagine there will be much resistance to the idea of bringing this game to the field."
"The tower is a steampunk fanatic’s fantasy, combining dark Victorian-esque architecture with climbing vines, rusting gears and contraptions, and the crackling delight of high-voltage electricity"
"Teslagrad semble plutôt inspiré, avec de chouettes idées à base de lévitation par exemple."
PS: There are many others french video game magazine who will be interested in your game such as Gamekult (who do popular lives on twitch about independants games).
Thanks, We're really interested in the international scene!
I'm really happy google translate is available to help us understand most of the content of articles beyond english, though the translations arent always 100% accurate:D
05-17-2013, 21:03 (This post was last modified: 05-18-2013, 10:20 by GlobZOsiris.)
(05-17-2013, 20:04)olli Wrote: Thanks, We're really interested in the international scene!
I'm really happy google translate is available to help us understand most of the content of articles beyond english, though the translations arent always 100% accurate:D
Understood. If you want to contact these web magazines use these adresses
• Jeuxvideo.com, the most popular french website, in the top 50 of most visited websites in France, millions of monthly visits
○ announcement : suggesting for developers to fill a form for your game, you can speak english of course
I could also try to contact myself Gamekult and Gameblog on their twitter (if you ask it) but for JeuxVideo.com I strongly recommand you to fill this form. And if you need help to translate something I can help you. With these 3 papers you will drag all others. Unfortunatly, I can not do anything for other countries; but I guess Steam Greenlight will if you are accepted. However, it is always better to be known far from the realese of the game.
PS: Monaco in 1 month made more than 1 million dollars profit for 15 dollars the unity (on Steam without XBLA). I wish you the same.
"So instead of talking about the information-deficient CoD: Ghosts or advertorializing anything from Activision or commercializing the Call of Duty brand, I think I'll take this time to talk about something that's actually worthwhile...Teslagrad."
08-06-2013, 22:11 (This post was last modified: 08-06-2013, 22:12 by fredrik.)
Duuro
"The devs like call it “voiceless storytelling”, but I like to call it a “super f*cking cool and a fantastic new, never seen before way of storytelling”"
Btw, what's this room? duuro.net/wp-content/uploads/2013/08/teslagrad.jpg Have I missed it? It looks like possibly an early room design for obtaining the cape. I've seen many areas in videos and images elsewhere that I haven't recognized too. But I'm just assuming it's material for future builds,,,
OS: Ubuntu 13.04 64-bit, Windows 8 Pro 64-bit | CPU: Intel Core i7 920 2.66GHz | RAM: 3 x 1GB Corsair XMS 1600MHz | GPU: NVIDIA GeForce GTX 285
A "Golden-era looking sidescroller" Cinemablend.com
"Teslagrad aims to bring quality indie gaming back to the console market as a prime selling point for the consoles." Cinemablend.com
"Let's hope Nintendo can reel in more companies like Rain Games to flesh out a diverse and quality-stricken library of independent titles for the Wii U" Cinemablend.com
08-21-2013, 13:19 (This post was last modified: 08-21-2013, 13:20 by Edu.)
Eurogamer.net (Jeffrey Matulef)
"The colourful backgrounds, expressive movements, and focus on puzzles over combat recalls a mix of Braid and Limbo, and having played the half-hour demo, that comparison seems rather apt."
"Completely eschewing the written word and spoken dialogue, Teslagrad’s tale is told purely through its gorgeous visuals and delightful musical score."
"Rain Games is a developer that understands the golden rule of spinning a good story: Show, Don’t Tell."
"Teslagrad is utterly gorgeous to look at"