Do you approve hacks of your game ?
Quote:For some monthes, I've been working on a "Training Mod" for Teslagrad that would add features in order to train efficiently the speedrun of Teslagrad and have a better understanding of the game's physics (displaying information on screen, such as the player's coordinates and speed, its blink location/cooldown, the bounds of all GameObjects...).

To do so, I decompile the game's dll, inject my own code (which adds all those features) and recompile the dll. It is a little project that I do during my free time and that I wanted to share with the Teslagrad Speedrunning community once finished, to make the speedrun of the game more accessible. However, somebody told me on that it was wrong to do so without the permission of the developers. I just never though my little hack could be harmful, or even to have some importance since it's just a little thing on my desktop, but I understand the concern and it made me think.

Hey MetalFox,

Could you please specify the exact features you changed? Curious about the code you used. I can't change controller settings. I checked  ~/.config/unity3d/Rain/Teslagrad/Settings/SettingsConfig.asset The controllerChoice is set to 1.

Messages In This Thread
RE: Do you approve hacks of your game ? - by TerryMulhern - 02-21-2019, 13:56

Forum Jump:

Users browsing this thread: 1 Guest(s)