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  Teslagrad releasing December 13th for Windows, Mac and Linux!
Posted by: Marte - 12-04-2013, 15:26 - Forum: General Discussion - Replies (3)

Dear friends and forum users, we are pleased to announce the official release date for Windows, Mac and Linux!

It's been a long two years, but we're finally done, and now, awesome magnetic funtimes are ahead.

So, mark your calendars, because December 13th is the day you can get the full Teslagrad experience from Steam, Desura, GoG.com and GamersGate!

Hurray!

When it comes to Wii U and PlayStation 3, we are still working diligently on porting to these two platforms, and should be ready in 2014. So hang tight, we're working on it!

[Image: pickupstaff1.gif]

Thank you all for sticking with us, and we hope you enjoy what is to come.

Sincerely,

Marte, Eduardo, and the rest of the Rain Games team!


Wink vote for teslagrad in the indiedb game of the year!
Posted by: olli - 12-03-2013, 00:29 - Forum: General Discussion - Replies (3)

http://www.indiedb.com/games/teslagrad


  Translating Teslagrad
Posted by: Edu - 09-25-2013, 14:55 - Forum: General Discussion - Replies (7)

Dudes!

In case you haven't heard, we're now making the few words in Teslagrad understable for a lot more people. If you're interested on the subject, take a look here.

http://rain-games.com/teslagrad-translations/

Yay!


  Teslagrad Speedrun Extravaganza Winner!
Posted by: Marte - 09-23-2013, 13:43 - Forum: General Discussion - Replies (3)

The Speedrun Extravaganza has come to a close, and a winner has been chosen. We are delighted to announce that forum user Metr has claimed the throne, with a dazzling 7:59!

The Rain-team would like to extend a huge congratulations to Metr and his accomplishment that have gone well beyond what we envisioned as possible in this competition, as well as honorable mentions to forum users Kein and JanuZ for their also very impressive times.

In conclusion, it has been a very exciting contest, and we've had an awesome time watching you guys bend the game to your will. We hope you had a great time as well, and maybe we'll see some more impressive speedruns from you guys when the game is released fully. And, if any of you are heading to Eurogamer this weekend, maybe come by and say hello! :D


Exclamation We are officially Greenlit!
Posted by: Marte - 08-28-2013, 19:27 - Forum: General Discussion - Replies (8)

In a pretty surprising move from Valve, 100 titles were Greenlit today, and Teslagrad was one of them! Woohoo!

   

So hang with us as we work our way through the last bit of the Greenlight process, and work towards the official full release.

The Rain Team would like to thank you all for your votes and enthusiasm; we couldn't have done this without you guys!


  Wiki (unofficial)
Posted by: D1G1T4L3CH0 - 08-26-2013, 17:33 - Forum: General Discussion - Replies (18)

I've created a wiki for the game...

Ok I know for a game like this, there's really not much need for a wiki. But for names of enemies, objects, items, abilities, etc it could be useful. I also thought about adding a section for strategies for speedruns and such, there seems to be a good discussion on the forum about that already. Maybe some of those users will contribute to that.

I may not actually add a lot of content to it myself, but I'm happy to moderate it at least and get a few basics added. I've put it up on Wikia since the host has a really good up-time compared to my own server, and it's easy to use for newcomers of wiki editing.

Please feel free to edit it and add content however you see fit. Right now it just has a very basic new wiki look.

Here's the URL to it: http://teslagrad.wikia.com

Hope this is well received. :)


Question about media usage on the wiki... Is it permitted to use the art from the art dump, images from the blog, the game logo (for wiki title), and other media such as videos on the wiki? I think it would look much better with at least a good background image and game logo at the top.

Of course in addition to this question, I would like to point out that even if media usage is allowed, testers should not be posting information or media from the alpha/beta. Maybe I should make a note about this on the wiki.


Information The Demo is now out!
Posted by: Marte - 08-19-2013, 13:39 - Forum: General Discussion - No Replies

Today, we are proud to say that we have released our first official demo of Teslagrad!

Download the demo from Desura here!


Take on the role of the Teslamancer in his quest to reveal the great injustice that caused him to be the last of his kind. Join him as his path takes him into the forbidden depths of Tesla Tower, defeat all challenges that stand in your way, and meet the first major adversary the Tower has to offer, the giant mechanical mega-muncher, Fernus.


And if you think you're up for an additional challenge, we have just the thing for you, namely our Demo Release Speedrun Extravaganza! Find details here!

When you've finished playing, hop on over to our newly-created Demo-subforum and share your thoughts! Thank you for playing, and we hope you enjoy!


  ¿How can i get to play this game?
Posted by: Rakium - 08-16-2013, 23:18 - Forum: General Discussion - Replies (3)

Hello people of the internet, mi question is; ¿How can i get to play this game?
¿Do i have to pay or something? I really want to show my friends this game, but i want them to play it, i don't want to show them videos.
How can i get a beta key, do i have to participate in something.
Thanks for taking a minute to read this.
Bye.

P.D: Good luck developers with the game
P.D 2: Sorry for grammar mistakes, i'm from Venezuela, so english is not my first language.


  Plans For Level Editor?
Posted by: D1G1T4L3CH0 - 08-13-2013, 02:54 - Forum: General Discussion - Replies (3)

Autotile looks great, but not everyone can afford it, and not everyone will be able to use something as advanced. Are you guys considering the possibility to make an easy to use level editor for the game?

This will allow players to create their own campaigns and share them in the Steam Workshop when the game makes it onto Steam. :)

Of course I'm sure the main campaign when finished will be satisfactory enough, but people may love the game enough to want to play some new levels or create their own. People will probably come up with some unthought-of unconventional ways to make puzzles that will bring an extra challenge and more fun to the game.

I know this is really early on in the development of the game, this is just a question for the game's future.


  Guess where are we going...
Posted by: Edu - 08-05-2013, 18:39 - Forum: General Discussion - Replies (1)

hint: attached.



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