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Faradeus, Orb...Physics L...
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Controller mapping files ...
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Teslagrad Speedrunning co...
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Exact ACFE CFE-Fraud-Prev...
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Here are a few General Gu...
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Game taken off PSN? |
Posted by: Amesamesames - 01-17-2015, 19:25 - Forum: General Discussion
- Replies (3)
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I just went to purchase this game on the PlayStation Network and it's nowhere to be found. So I googled the release date and it looks like it released on ps4, ps3, and vita in December. There's even PS4 game reviews for it on metacritic. But it's definitely not on the playstation network store. So I wanted to know if this game was taken down from the store. Or, if it just wasn't released on PlayStation consoles in the US? Any info would be appreciated.
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Controller mapping files for automatic detection |
Posted by: fredrik - 01-15-2014, 16:52 - Forum: General Discussion
- Replies (5)
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The latest version of Teslagrad (latest branch required for Mac) will write gamepad mapping files when exiting the controls menu (if you have a gamepad connected).
These files can be used by Rain to implement fully automatic gamepad mapping in future versions of the game.
The files can be found at: - Windows: %UserProfile%\AppData\LocalLow\Rain\Teslagrad\ConfiguredGamepads
- Linux: ~/.config/unity3d/Rain/Teslagrad/ConfiguredGamepads
- Mac: ~/Library/Caches/unity.Rain.Teslagrad/ConfiguredGamepads
If you feel that your controller should be supported by default in Teslagrad, please share this file with us!
The default layout should work like the following. The X- and Y-axis should use the default directional control on the left thumb, regardless if it is analog or not.
You can post the content here, or send the file to support@rain-games.com.
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Linux: Steam integration? |
Posted by: Tak! - 12-20-2013, 13:25 - Forum: General Discussion
- Replies (2)
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Thanks for supporting Linux, and for shipping on Steam for Linux!
Is there a plan/timeline to also integrate the Linux edition with Steam features like achievements and cloud synchronization?
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Finding scrolls? |
Posted by: Storsorgen - 12-14-2013, 21:02 - Forum: General Discussion
- Replies (20)
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So I'm at a point where I need 15 scrolls, but I only have 13.
Is there a way to find where scrolls are on the map? I've visited all the rooms I can atleast once, but do I need to backtrack through everything to find the missing ones? I know where one is, but I can't seem to get it because it disappears.
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Resolution problems. |
Posted by: emesto - 12-14-2013, 18:19 - Forum: General Discussion
- Replies (3)
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hi,
having a little problem with the game resolution.
found this on the steam forum.
"if it is not much of a hassle you could open:
c:\Users\%USERNAME%\AppData\LocalLow\Rain\Teslagrad\Settings\SettingsConfig.asset
with notepad and change
resolutionWidth: 1024
resolutionHeight: 768
To desired values. It also would make sense to set:
vSync: to True
and, if problem still there after that:
isFullScreen to False
Save, start the game again."
but couldn't find the file. do any of you have any idea on how to fix this??
please help me..
bgrds
Emesto
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Issue with Mac version |
Posted by: Marte - 12-13-2013, 17:27 - Forum: General Discussion
- No Replies
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There seems to be a permission issue with the Mac version that is downloaded via our website. In order to fix this, we have the following workaround: Change the Teslagrad executable in Contents/MacOS to be executable. (chmod +x). This should resolve this issue.
If this doesn't work, please contact us and we will help you. We are actively looking into resolving the issue.
Thank you for your patience, and we apologise for the inconvenience.
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Gamebreaking glitch workaround |
Posted by: Marte - 12-13-2013, 13:25 - Forum: General Discussion
- No Replies
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Hey guys! We've been alerted to an issue in the "Lice Mover"-scene where if you load from the menu in one of the two leftmost checkpoints in the attached screenshot, the scene will not load properly and glitch out.
The workaround for this (as illustrated by the red lines) is to immediately fall down and die (very tragic), thus resetting the room and resolving the issue. Note that this sadly doesn't prevent the glitch from happening should you load into the checkpoints again from the menu.
We apologise for not catching this one sooner, and we will be patching this as quickly as we can next week. We hope this isn't too inconvenient.
If you have any further questions about this, post them here and we'll answer as best we can!
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