If you follow us or our Lead Artist Ole Ivar Rudi on Twitter (if you don’t, you should!), you are well aware of our love for Nintendo. Our release plans for World to the West included the Wii U version along with the rest of the platforms, but the process of optimizing the game is taking us longer than we would have desired. So, as you know, we couldn’t make it on time; actually, we’re still working on it. But barely a couple of months before the release of World to the West, Switch landed on the market. A brand new platform with tons of possibilities. Of course, we had an eye put on it from the very beginning.
Next week, from March 30 to April 1, we’ll be part of the EGX Rezzed Show Floor, in London. Our Programmer Thomas and our Administrative Assistant Vincent will be there showcasing World to the West to the public. Probably the last chance to play the game before its release, and the first one since we announced our launch date. We hope to see many of you there! And we want to say a big THANK YOU to Soedesco, publisher of the retail version of the game: they gave us the opportunity to be there along with other fantastic titles in their catalog.
Our Steam page is live! This means that you can already add World to the West to your wishlist. A simple gesture of support that may help a lot: not only to remember our launch date, but also to spread the word among your contacts. Check it here, and take a look at the amazing artwork that Olli has created for the occasion.
Last year, World to the West was presented to the press for the first time at the GDC, in an early stage. This year, we’ll be proud to showcase the result of our effort during months and months of development. You’ll be able to play the almost-100%-ready-version of the game, with all four characters. So don’t miss the chance to discover this journey in all its glory. We’ll be waiting for you!
Not all gaming events take place in big crowded cities, with flashing lights all over the place and huge venues. As its website states, we’re still not totally sure if our annual and beloved Konsoll is a gamedev conference or a festival… But there’s one thing we’re totally positive about: We are proud of the hard work and the dedication that, year after year, bring to Bergen great names of the games industry willing to share their wisdom and experience.
It’s been a while, but let’s look back at PAX West, our latest event. World to the West was there in its Wii U form, and it was quite a ride!
It’s summer, but we don’t rest (at least not much). We’re giving the final touches to a new World to the West demo, and we’ll be at Gamescom from August 17 to 21, showcasing our game to everyone who come say hi. We’ll be part of the Nintendo Entertainment Booth (hall 9.1), where you’ll be able to play the Wii U version of the game.
Do you have a question in mind about Teslagrad whose answer you’re dying to know? Something about the lore, the origins of the game… or maybe you’re curious about Rain Games and our future projects? Well, although we’re always open to chat with our players anytime, we’ve decided to give you a place to ask all those burning questions to us, directly. Like… in real time.
Next Thursday, May 5, at 13:00 EST (19:00 CET), you will find us in an AmA at Reddit. There will be two of us present: Peter, our CEO, and Olli, our artist. We’ll be delighted to meet you and chat about Teslagrad, World to the West, our studio… Anything that comes up to your mind. We’ll announce the link in our social media channels, so stay tuned. Looking forward to it!
UPDATED 06/05/2016: here’s the link to the AmA for those of you who couldn’t join us. It was really fun! We’ll be doing it again, that’s for sure.
Virtual reality (VR) is the latest fad in Bergen: The national theater DNS is putting on a stage play that focuses on digital technology in the future, and where VR can take us. DNS invited the rest of Bergen to a panel discussion about VR in games, and over 200 people attended. Central to the debate about VR in games was our CEO Peter. As one of the founding members of Rain, he has a lot of ideas on how you can utilise VR in games.