Swaying others

There are those in life who are just way better than others at making people do what they want. But how to express this in games?  Today I will go through how we have done this in Mesmer.

Resources and influence are the core of Mesmer, so for us, this system is very central. I will go into the process of swaying individuals today. Swaying the masses is an entirely different animal that I will get back to some other day.

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What is Mesmer? A step forward for Rain Games

Hi everyone. My name is Peter. I am project lead on Rain Games new game, Mesmer. I am also the game designer for the project.

With Mesmer it occured to me that over the last one and a half year, we have been working on and building a lot of things that as far as I know have no equivalent in other games. Perhaps this is something that people would be interested in knowing more about?

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