Girl Genius Comic-ception!

Read the Girl Genius Comics Within a Video Game with “Girl Genius: Adventures in Castle Heterodyne”

The Kickstarter for Girl Genius: Adventures in Castle Heterodyne is a new and exciting avenue for the Girl Genius comics and Studio Foglio. However, this isn’t just because the universe will be expanding to video games.

A new announcement from Rain Games has confirmed that If the Kickstarter for the video game is successful, players will also be able to dive deeper into the universe through a built-in comics reader in-game, including the entirety of the Girl Genius comics, for free.

Normally the comics for Girl Genius can be read physically or through a reader on the Girl Genius website, but this new video game feature allows for reading in-game on multiple platforms and devices.

So far “Girl Genius: Adventures in Castle Heterodyne” has only been confirmed for Nintendo Switch and PC, however, Kenneth from Rain Games says, “PC and Nintendo Switch will be our priority if the Kickstarter is successful, however It’s unlikely that we’ll stop there as Rain Games tend to release on as many platforms as possible”.

The comics reader will be provided through a partnership with InkyPen, a company that have created a subscription-based all-you-can-read comic and manga service on Nintendo Switch. The reader will also come with a ton of features included in InkyPen that allow for different reading experiences such as:

– Horizontal and Vertical ReadingToggles
– Scroll Mode and Snap Mode toggles
– Zooming
– Touch control (for applicable devices)

The Kickstarter for “Girl Genius: Adventures in Castle Heterodyne” is running right now at 93%, with 4 days left.

Shocking News! Teslagrad 2 is in Development

Teslagrad 2 is coming! The sequel to the critically acclaimed 2013 indie game, Teslagrad, has been confirmed to be in the works by Rain Games.

Much like its predecessor, Teslagrad 2 is set to be an exploration-based Metroidvania game with magnetic physics and will use the visual style that won the hearts of the players in the original.

“Teslagrad was our first game as an indie team and the response was amazing. From then on, fans have been asking us about a sequel, and it has never been far from my mind” Peter W. Meldahl at Rain Games

Teslagrad was a fresh experience in gaming with its magnetic physics based mechanics. Now Rain Games intends to take this experience up a level within the sequel, by sparking new life into the game with additions that will set it apart from the original.

“This game has been rattling at the back of my mind for 6 years while we’ve been working on our games, I’ve hoarded the best ideas from those years to use for Teslagrad 2” says Peter

Based in the unexplored region of Wyrmheim, the game’s design is set to be heavily based on the developers’ home of Norway. Viking carvings and Nordic runes are at the heart of Wyrmheim, shaping the environment from the foundation up.

Rain Games has gone into overdrive this year, working on 2 other titles alongside Teslagrad 2. With their new title, Mesmer, a very different game set in the same world, launching soon, as well as Kickstarting Girl Genius: Adventures in Castle Heterodyne! So much Steampunk!

“Girl Genius: AICH” for Nintendo Switch™

It’s confirmed!

We’re super excited to confirm that “Girl Genius: Adventures In Castle Heterodyne” is approved for development to Nintendo Switch™!

Boxart mockup: Don’t you just want to hold it in your hands?

The Kickstarter Campaign for “Girl Genius: AICH” is going well so far, and we’re very close to 50% funded with 17 days to go.

Please jump into the Kickstarter campaign to learn more about the game, and see the teaser trailer and video pitch for the game!

I’m doing a live interview with Gwen Frey on Twitch for ‘The Dialog Box‘ podcast on Saturday 19th of September at 18:00pm CEST / 12:00pm EDT / 09:00am PDT.

The interview will be available after the live event on ‘The Dialog Box’ podcast here, and the event will go live on Twitch here.

Please follow me on Twitter @raingames_kenny and Rain at @rain_games

Viking Chess: Hnefatafl, The Boardgame From The Viking Era, Launches in Early Access on Steam

Norwegian studio Diamond Sky Games is proud to announce its first game, Viking Chess: Hnefatafl, based on the historical records of a board game from the Viking Era. To produce Viking Chess: Hnefatafl, Diamond Sky Games partnered with Rain Games.  We are very happy to support them in this adventure!

Viking Chess: Hnefatafl is a strategic, chess-like 1v1 board game with its roots in the 5th century. You can play singleplayer, against the AI, or online multiplayer. Play as the attacker faction, with a 24-piece army, and make the enemy King surrender by enclosing all his escape routes. Or become the defender, with 13 soldiers at your service, and protect your King from the opponent’s siege. With the interactive tutorial, you will learn the mechanics in minutes. Master all different win conditions, create your own strategy, and showcase your skills by unlocking collectibles that you can add to your profile.

Check the trailer here!

Viking Chess: Hnefatafl uses the popular ruleset for Hnefatafl named “Copenhagen Ruleset”, based on the historical ruleset “Fetlar Hnefatafl”. Even Kjelby, from the renowned indieband Great News, and Maciek Ofstad, guitarist in the famous Norwegian rock band Kvelertak, have composed the title music.

Viking Chess: Hnefatafl will be available on Steam, in Early Access, on October 16th. Press keys are available at request.

A bit of History… About Hnefatafl and “Hunt games”

Most scholars believe that games like Hnefatafl, where you have to chase and capture a centrally located piece (so-called “Hunt games”), descend from one Roman game, Ludus latrunculorum. Hnefatafl is mentioned in classic literary pieces like Hervör and Heidrek, Frithiof’s Saga, or the Völuspá. Hnefatafl is thought to have been a notable part of the everyday life in the Viking Era, according to the findings from that period (many game tables and pieces have been found in burials), and many archeologysts highlight its significant symbolic and religious value, as well as a metaphor for military strategy.

We do not have the exact rules the Vikings used for their games, since no written or imaged accounts have been found through archaeology for the game rules.

However, in 1732, a Swedish botanist by the name of Carl Linnaeus traveled in Lappland in Sweden. He came across a game being played there called “Tablut”. Linnaeus wrote down the rules for the game in Latin, and drew some pictures of the game. Much later, in 1952, a chess historian by the name of H. J. R Murray wrote a book called “Board Games Other Than Chess”. Murray had read Linnaeus’ account of the game “Tablut”, and Murray deduced that the game Linnaeus described was the same game that was mentioned in the Viking sagas.

It is from these accounts that modern recreations of the game “Hnefatafl” has been made, in different variations.

About Diamond Sky Games

Diamond Sky Games is the indie studio of Kenneth Engelsen, based in Bergen, Norway. Prior released products include a social competitive game for mobile platforms called Barcrawler, and a recipe app for mobile platforms called Book of Cocktails.

Kenneth Engelsen took up partnership with Rain Games in 2018 to produce a game, with help and collaboration from developers in the Rain Games studio. After several prototype productions trying out different ideas, they come out with the idea of producing a digital version of the ancient Norwegian board game Hnefatafl.

Moving around Mesmer

Moving around your own home city should be no hassle, but in order to quell the rebellion, the king has decreed the city to be split into 6 districts, and only those that have good reason are allowed to move between them.

In the game, every citizen has a pass. It gets stamped by the police for every district where you are allowed access.

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The powers that be

Of course, like any other ruler, the King of Mesmer isn’t just going to let some revolution happen on his watch! And there are those under his rule that are also quite comfortable with things just the way they are. Let’s take a quick look at the social organization in Mesmer.

For the people, the king and his ancestors have ruled this land for as long as anyone can remember. Well, at least since those bad old barbarian days, and no one wants to go back to that!

But… There are also some more recent developments to the pyramid of power.

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Swaying others

There are those in life who are just way better than others at making people do what they want. But how to express this in games?  Today I will go through how we have done this in Mesmer.

Resources and influence are the core of Mesmer, so for us, this system is very central. I will go into the process of swaying individuals today. Swaying the masses is an entirely different animal that I will get back to some other day.

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What is Mesmer? A step forward for Rain Games

Hi everyone. My name is Peter. I am project lead on Rain Games new game, Mesmer. I am also the game designer for the project.

With Mesmer it occured to me that over the last one and a half year, we have been working on and building a lot of things that as far as I know have no equivalent in other games. Perhaps this is something that people would be interested in knowing more about?

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