Today yet another step in our journey has been completed, and we are pleased to announce that Teslagrad is coming to the Wii U! Yes indeed, folks, that brings us up to a total of five platforms, and our quest to give everyone a stellar gaming experience has taken yet another step in the right direction.
The Wii U offers many possibilities to do some nifty things, and while nothing is set in stone yet, we definitely are looking actively into how to best utilise that which the Wii U offers. Something like this, perhaps?
Our journey is not done, and as usual, our Greenlight submission is still plugging along. If you haven’t yet, please take a look and consider giving us your vote, and once again, we have to direct a heartfelt thank you to everyone who has followed us. We couldn’t have done this without you, and we appreciate your continued enthusiasm for Teslagrad in all its forms! Jubilations!
It is a big step for a small Indie company to leave the safe playground of PC gaming, and go out into the big- boy company arena of consoles.
We are happy to announce that Teslagrad is coming out for the PlayStation®3!
Like our general release we are aiming for this fall.
It has been pretty clear to us that Sony is doing it’s best to make us, and probably other indies too, feel welcome on their platforms.
We are glad we are using Unity as a game engine because this allows us a great flexibility in porting the game to different platforms, and we might have some other exciting news for you in the near future.
In other news we are doing really well on Greenlight. We just got up to 90th place today in total yes votes ever, joining company where many have been on the list for a long time. We will still need about twice as many votes to have a chance of getting greenlit, so we hope we keep enough wind in our sales to stand the race to the finish.
Howdy folks, guess what! We decided it was time we submitted Teslagrad to Steam Greenlight, go check it out here!
Speaking of that, who would like a nice, juicy wallpaper-sized version of our steam greenlight artwork? People who like it enough to vote for us, i guess! (don’t worry , no one’s stopping you from downloading the wallpaper if you’re not connected to steam.)
We have arrived at GDC, and had a great first day. It´s gone by quickly with meetings. The main expo is still being built but we will be ready to show our game at the nordic pavillion tomorrow.
Peter, posing in front of the soon to be finished expo floor.
GDC is a huge convention, and we where a bit overwhelmed at the start, but after struggeling a bit with the registration and studying some floor plans, we have a pretty good idea of where everything is.
Consulting the internet for meeting locations. Lucky for us that GDC has more wifi hotspots than you can shake a stick at
We are pleased to announce that Rain Games will be present at GDC 2013!
We will be a part of the Nordic Pavilion booth, along with RockPocket Games, Hyper, Krillbite Studios, Red Thread and a whole bunch of other awesome people from Norway, Sweden, Denmark, Finland and Iceland. The booth number is 1432 if you want to stop by and see some great things from some great Nordic developers. We will of course have a Teslagrad-build on-hand for you cool people to try.
We hope to see you guys there!
A few weeks ago, I mentioned that our composer is busy cranking out some new tunes for us, and indeed, he has delivered. As you guys know, in a game with no text or voice acting, music is completely critical to set the mood properly. Tesla Tower is a desolate place, with danger lurking around every corner, and we need music to reflect that. Our dear composer has done a beautiful job.
Here are two pieces from his current compositions for your listening enjoyment.
What do you guys think?
We don’t just make video games here at the Rain offices. Sometimes, we make things that help us make video games. This is very meta, indeed, but I’ll explain it to you.
As most of you are perhaps aware, we’re using Unity to develop Teslagrad. Unity is a pretty great engine in and of itself, but it also has a nifty thing called the Asset Store, where you can download everything from music to scripting packages. And now, you can also get Autotile, made by us!
As we all know, placing textures is super-boring. You’d rather spend your time making awesome levels and cool bosses. We understand. We feel the same way. Which is why we’ve developed this texture deployment plugin that is going to save you a lot of time when placing textures. All the time saved by using this plugin is time you can spend figuring out just much flame this dragon is going to breathe in phase three of this bossfight. Rad!
You can learn more about Autotile here, and we also have a handy-dandy tutorial available if you think this is something for you. There’s even videos! So if you’re a Unity user, feel free to check it out.
We’ll be straight with you.
We like our mystique. Aight? Indiestatik recently called us “a curious enigma” (true story!) and we quite like the sound of that. But, we feel it’s time we reveal one of Tesla Tower’s darkest secrets. Ladies and gentlemen, the Grue.
This dude, right. This dude. Is it even a dude? We’re certainly not checking. The point is, this chompasaurus is ready to eat you if you get too close, so it’s certainly not advised to go head-to-head with these things as it’ll most likely result in you losing some vital limbs. But don’t despair, because while your glove might not be enough to put the Grue down, perhaps you’ll find something later on that will help you. At first, however, you will have to be content to run screaming in the other direction whenever you meet one.
So, do you guys remember that suit we were talking about a while back that would give you more awesome abilities?
Looks pretty rad, right? Just chillin’ in this ancient tower, And before you ask, no, the suit will become your size, not the other way around. You won’t actually get to stomp around Tesla Tower like some sort of steampunk Godzilla.
I’m sorry if that upsets you.
Another holiday season has passed and we’re back in the office, ready to leap head-first into 2013. So! What’s going on with Rain and Teslagrad in the new year?
Well, with our spirits high from the IndieDB Top 100 triumph, we’re soaring on a cloud of productivity and probably also all the delicious food we’ve eaten during our holidays. Our alpha build on Desura has been rather well received, which is excellent. In addition to this, the Norwegian division of Gamereactor has reviewed said alpha build, also very favourably! (The article is only in Norwegian, so if you’re not a native speaker you’ll just have to take our word for it.)
Incidentally, if you’re interested in trying out the build and judging for yourself, we do have alpha keys available for such a purpose, albeit in a limited amount. There are several ways to contact us, but the easiest is probably via our Twitter or our handy-dandy contact form. Now, we can’t guarantee you’ll get one, but we’ll try not to be too stingy with them.
Currently, our dear music composer is working on, yes indeed, music! So perhaps in a few days, we’ll bring you a couple of snippets of the Teslagrad soundtrack.