Teslagrad is everywhere!


It’s been a while since our last update, but that’s because we’ve kept busy!

The Last Teslamancer, (aka “the teslagrad kid”) has taken some time off from us for the summer and so, he’s appearing in the roster of two really excellent ensemble indie games!

first out we have the platforming racer Runbow For Wii U, which has the distinction of being the first ever 9 player (!) local multiplayer game ever made and features an impressive roster of nindie characters such as Shovel Knight, Juan & Tostada of Guacamelee fame, Shovel Knight, Rusty from SteamWorld Dig, Swift Thornebrooke (Sportsball), Scram Kitty (Scram Kitty and his Buddy on Rails), Bit.Trip’s CommanderVideo & CommandgirlVideo, Gunvolt from Azure Striker Gunvolt, Clone from Stealth Inc, ARID from The Fall, Xeodrifter from Xeodrifter, Princess from Chariot, Max from Mutant Mudds, Drifter from Hyper Light Drifter, and Unity Chan (Unity Japan’s mascot character) alongside the Teslagrad kid. phew!

check out the trailer, and be sure to follow developers @13amgames on twitter and on their homepage!

We’re also joining Super Indie Karts GP, a supremely fun kart racer courrently in early access on PC and Ouya (and who knows where else it might pop up down the line!).

The Teslagrad kid wil be chucking pineapples and doing long jumps alongside characters from Canabalt, Duck Game, Whispering Willows, Fist Of Awesome, Read Only Memories, Lobodestroyo – Canabalt, So Many Me, Toto Temple Deluxe, Aegis Defenders, Adventures Of Pip, Gentlemen Ricochet, A.R.E.S., Holobunnies, Clive’N’Wrench, Shutshimi, CrossCode, Power Drive 2000, Indie Assault, and many more to come-

We even get our very own Teslagrad-themed race track, as you can see in this trailer!

It’s a supremely fun game, so we really recommend checking it out on steam!

official site/dev blog: superindiekarts.com and one legged seagull on twitter

Written by Ole Ivar Rudi

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2 thoughts on “Teslagrad is everywhere!

  1. oh, we’re still hard at work on it! it’s getting close to finished but there’s still a few memory management bugs we need to fix

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