If you’ve been waiting for the Steam Summer Sale like a godsend, then you know for sure that it’s live since the 23rd of June, until the 4th of July. And yep, Teslagrad is part of it: our game is 75% off, so you can add it to your library for barely a couple of bucks. Just click here and let Steam do the magic.
After the good news some days ago, we’ve been overwhelmed by the reception that Teslagrad has obtained among Xbox One media and players. Looks like many of them were eager to discover its secrets! There are plenty of reviews and videos out there already, and we expect even more in the next days. Because, you know, today is the day! Teslagrad is available at the Xbox store, for a price of 14,99 $ / €.
We’re very happy to announce that our beloved Teslagrad is landing on a new platform. The Xbox One version will be released on the 9th of March!
Hi again friends,
True, we’ve just returned from that PAX, but obviously we control de mighty power of teslamancy! And also London is relatively close, so we’re (again) letting Teslagrad to take us here and there. This time it’s been to the UK, withing the framework of the Eurogamer Expo. As you already know, we were selected as part of the Indie Game Arcade, and now it’s time to enjoy this new opportunity of volt-walking the dance floor.
Can you see that Indie Arcade purple zone, up on the right corner? Exactly, next to the wee zone and the food stuff. Go an meet us, and don’t miss the opportunity to see all this good fellows too (descriptions are taken from Eurogamer’s blog).
Witch Beam Games
Intense arena shooter, already enthusiastically received by RPS.
Bright, chaotic, and completely unapologetic about it: Kind of a monster truck SHMUP.
A puzzle plaformer based around light and shadow.
Wearing a number of inspirations on its sleeve, Cloudbuilt pushes beyond all of them into something fast flowing and ecstatic.
Accomplished looking indie first-person survival game.
There isn’t much online about this yet, but it’s going to be gorgeous.
David S Gallant
We’ve all had jobs we’ve hated, and this game simulates a common one: working in a call centre. There’s no way to win, but you can choose how to lose.
First person puzzle game with elements of horror. Has a lovely, stripped down 3D art style.
The map is not the… well, maybe. I don’t want to spoil this.
Aesthetically novel SHMUP in which you can control time and space.
Rock Pocket Games
Somewhat slapstick, sci-fi puzzle platformer with some clever puzzles and physics interactions.
Calm and still for the most part, this is a relaxing, generative audio game.
Beautifully animated puzzle platformer, notable for its non-verbal storytelling. (Rain Games writer’s note: OH MAN, IT’S NOTABLE FOR A LOT MORE OF THINGS LOL!!!)
Take the role of a young blind man in this audio only game. Sonos have developed this in collaboration with the blind community.
Survival horror, in which you ascend a dark tower with randomly generated levels.
A shooter without shooting, you must change into appropriate shapes and plough into enemy ships.
It may look cute, but there’s a brutal heart beating under the skin of this multiplayer iOS game.
I Fight Bears
Flawless, cleverly implemented controls in this side-scrolling beat em up.
Puzzle game based around sequential art, with some beautiful attention to detail in the animation.
Gorgeous, hard science fiction in which you are lost, and know centuries are passing while you attempt to get back to earth.
And just in case you can’t assist, remember to follow us on @Rain_games. We will try to bring you our experience!
This is going full steam(punk), friends!
With the Greenlight thing achieved and our progressions letting us hit more and more milestones in Teslagrad’s development, new challenges show up. The game is virtually done, with almost every level, environment, secret and boss fight polished and put on its correct place. Jubilations! As aforementioned, it’s time to focus on some important details. At this time most of you know that Teslagrad is basicly a silent game, relying on visuals in order to narrate the simple (yet complex) story that you are going to discover soon. Nevertheless, we still have some text over there (menus, chapter names, basic interface, and so on) as well as the handy dandy instruction manuals. Yes, we are those kind of sentimentals yet worrying about instruction manuals. So, at this stage and considering the nature of the job, we’d like to entrust such an important task to our community again. In fact, you’ve been the ones who allowed us to go through the Greenlight and reach Steam, and also community proved as the best possible alpha testers, helping us hugely with the Linux build bugfixing, adding as well great feedback, and meta-improving the improvements queue.
To sum up: We have some small text that should be translated, around 150 words in-game text, and a fistful more words on the instruction manuals (not finished yet, around 500-600 words). And you can help us contributing to Teslagrad with your language talents! We’ve made a selection of languages which are specially important (for many reasons beyond the language itself) regarding the release. This is it:
Mandatory languages (required for some releases): English, Norwegian, French, Japanese.
Optional languages (strongly recommended): Spanish, Portuguese, Chinese, Korean, Vietnamese, German, Russian, Italian, Polish
Other languages (not so necessary, but easy implementation featuring Unity): Hungarian, Arabic, Dutch, Greek, Afrikaans, Basque, Belarusian, Bulgarian, Catalan, Czech, Danish, Estonian, Faroese, Finnish, Hebrew, Icelandic, Indonesian, Latvian,
Lithuanian, Romanian, Serbocroatian, Slovak, Slovenian, Swedish, Thai, Turkish, Ukrainian
Of course we managed to make some translations by ourselves, and in any event, you can check the updated status on every language here, in the Magical Translation Shared Document:
Aaaaaaand most likely you’re wondering about the task difficulty, aren’t you? Fortunately it’s pretty simple. Either with a simple text editor or using Unity (free), the technical aspects of translation are literally a piece of cake. Then, would you like to take part on the translation process?
As usual, just write us to firstname.lastname@example.org or email@example.com with the following info:
– Brief presentation
– First language
– Additional languages (if any)
– Language(s) that you want to translate
– Previous translation experience (if any)
We’ll reach you out as soon as possible, give you additional details and guide you through the whole process. Let’s dance! And of course thanks a million :D.
Edit: We’re getting a lot of requests, thank you! That said, and as many of you asked, you’ll be rewarded too. Concretely, all of those chosen to take part on the translation will have a free Teslagrad digital copy (once released), a document accrediting the participation, and special thanks on credits.
Hey there friends!
We’re having fun enough with Teslagrad’s development, but everything could be improved, heh. In other words: PAX Prime, here we go! Part of the Rain Games team will be donning gauntlets, magnetizing Teslagrad new playable builds and leaving the Old World in order to bring a piece of our Elektropian universe to Seattle. What the heck, Elektropia itself!
As most of you know PAX is the acronym for Penny Arcade Expo, a thrice-yearly event where thousands of videogame fans, tabletop evangelists and all kind of amusing people gather in order to share their passion for gaming, noise and fun. A cool gang also including videogame creators. cosplayers, musicians… from Nintendo to Cellar Door Games, every year the PAX stands as one of the most important events on worldwide gaming. Specially for small teams like us.
Just to give some examples, PAX 2010 showcased games like Super Meat Boy, Bastion or Retro City Rampage. One year later, people were amazed by the outstanding Fez, the nowadays highly successful Antichamber or the addictive and frenzy Jamestown (personally one of my favourite shmups EVER).
Now we’re joining the party, and it will be a pleasure to take a new and fresh build of Teslagrad with us. So regardless of whether you’ve tried the game or not, new secrets and more nooks of the Tesla Tower will be waiting for you to discover them, with the immense advantage of having a Rain Gamer to tell you more. What a bargain! And hey, be sure not to miss Owlboy, the game in development by our friends from D-Pad studio, which will be playable too. And of course, congratulations to them and all the fellow indies selected for the PAX 10!
No less than 80 days have passed since we decided to get into Greenlight. It’s been (it’s still being) quite a ride. Three years after Peter and Ollie outlined for the very first time the core for the game, what Verne wrote seems to be true: eighty days are more than enough to travel around the world, even if (as far as I know) we haven’t used any new railway in India. As for Indies… well, maybe!
We have been featured in more than 300 podcast, international videogame sites, youtube great channels, tiny personal blogs, or even local media. WOW. Every ambitious project as its milestones, and the long path along which we are creating Teslagrad—and, at the same time, being accompanied by the aforesaid— is about to meet a new goal. But let me explain, no rushes. As you already know, Valve’s valve opens from time to time, and recently a new batch of games have been approved, taking positions on the frontline that heads to Steam. Yes, the distributor, store and sanctuary of the Introduce-Word-Here Sales jeopardizing our wallets. We’d like to take the occasion to congratulate our friends on Krillbite Studio, which are part of the new batch of greenlit games thanks to Among The Sleep, an outstanding first person horror adventure which will turn all of us into crybabies again (literally). That’s a great news itself! But the Teslagrad Makers Traveling Circus has something to celebrate too: we are now on top #12 (and climbing), which means that we could be following them pretty soon. BRAVO!
A lot of good news, as all of you, our dear Teslamancers to be, are able to see. In point of fact, the whole Rain Games team wants you to be closer than ever. You, who have celebrated with us each one of our successes. You who gave us your unvaluable feedback, who joke with us on twitter. You who are testing the Teslagrad alpha side by side with us (again THANKS, you’re awesome). Its one final push to have the door to Steam opened, and we don’t want you to miss it. So a really good way to do your bit is to upvote and share our Greenlight project (fortunately we won’t be saying this again soon, lol!) and, above all, stay tuned. The next months will be incredibly exciting for the Rain Games crew. Hope it is for all of you too :D.
Today yet another step in our journey has been completed, and we are pleased to announce that Teslagrad is coming to the Wii U! Yes indeed, folks, that brings us up to a total of five platforms, and our quest to give everyone a stellar gaming experience has taken yet another step in the right direction.
The Wii U offers many possibilities to do some nifty things, and while nothing is set in stone yet, we definitely are looking actively into how to best utilise that which the Wii U offers. Something like this, perhaps?
Our journey is not done, and as usual, our Greenlight submission is still plugging along. If you haven’t yet, please take a look and consider giving us your vote, and once again, we have to direct a heartfelt thank you to everyone who has followed us. We couldn’t have done this without you, and we appreciate your continued enthusiasm for Teslagrad in all its forms! Jubilations!
We are pleased to announce that Rain Games will be present at GDC 2013!
We will be a part of the Nordic Pavilion booth, along with RockPocket Games, Hyper, Krillbite Studios, Red Thread and a whole bunch of other awesome people from Norway, Sweden, Denmark, Finland and Iceland. The booth number is 1432 if you want to stop by and see some great things from some great Nordic developers. We will of course have a Teslagrad-build on-hand for you cool people to try.
We hope to see you guys there!
A few weeks ago, I mentioned that our composer is busy cranking out some new tunes for us, and indeed, he has delivered. As you guys know, in a game with no text or voice acting, music is completely critical to set the mood properly. Tesla Tower is a desolate place, with danger lurking around every corner, and we need music to reflect that. Our dear composer has done a beautiful job.
What do you guys think?