A new appointment with World to the West! We’ll be part of the Nintendo lineup and showcase our Wii version of the game at PAX West (Seattle), from September 2 to 5. Our programmer Thomas Tyssoy will be there, happy to chat and answer questions. So don’t miss the chance, and follow him on Twitterfor updates at the event.
Check the complete information about the activities here. And take a look at the Nindies Summer Jam video announcement… pay attention to minute 1:58!
Our four days at Gamescom have been a total madness. But, oh, what a sweet madness!
World to the West was part of the Nintendo booth at the event, as you know, along with other great Nindies (don’t you love the name?) for Wii U: Severed, Jotun, Super Meat Boy, SteamWorld Heist and Axiom Verge. We were confident that our game would be greeted warmly, given the reception and success that Teslagrad achieved when it was released on Wii U. And yes, that proved to be quite right.
It’s summer, but we don’t rest (at least not much). We’re giving the final touches to a new World to the West demo, and we’ll be at Gamescom from August 17 to 21, showcasing our game to everyone who come say hi. We’ll be part of the Nintendo Entertainment Booth (hall 9.1), where you’ll be able to play the Wii U version of the game.
If you’ve been waiting for the Steam Summer Sale like a godsend, then you know for sure that it’s live since the 23rd of June, until the 4th of July. And yep, Teslagrad is part of it: our game is 75% off, so you can add it to your library for barely a couple of bucks. Just click hereand let Steam do the magic.
Here’s this weeks streaming schedule. Have a look at what Aslak do in the office, and perhaps you’ll learn something new!
On thursday we have character implementation with Aslak and Baste, and on friday, Aslak will go through some character art.
Do you have a question in mind about Teslagrad whose answer you’re dying to know? Something about the lore, the origins of the game… or maybe you’re curious about Rain Games and our future projects? Well, although we’re always open to chat with our players anytime, we’ve decided to give you a place to ask all those burning questions to us, directly. Like… in real time.
Next Thursday, May 5, at 13:00 EST (19:00 CET), you will find us in an AmA at Reddit. There will be two of us present: Peter, our CEO, and Olli, our artist. We’ll be delighted to meet you and chat about Teslagrad, World to the West, our studio… Anything that comes up to your mind. We’ll announce the link in our social media channels, so stay tuned. Looking forward to it!
UPDATED 06/05/2016:here’s the link to the AmA for those of you who couldn’t join us. It was really fun! We’ll be doing it again, that’s for sure.
Virtual reality (VR) is the latest fad in Bergen: The national theater DNS is putting on a stage play that focuses on digital technology in the future, and where VR can take us. DNS invited the rest of Bergen to a panel discussion about VR in games, and over 200 people attended. Central to the debate about VR in games was our CEO Peter. As one of the founding members of Rain, he has a lot of ideas on how you can utilise VR in games.
We’ve been quiet since our last update, and you probably guess why: GDC left us exhausted. It was a great ride, though: first at the ID@Xbox Lounge, and secondly at GDC Play, both World to the West and Teslagrad were warmly received and gathered many kind words from the people who came to play. To all of them: you are our anonymous heroes. A BIG thank you!
After the good news some days ago, we’ve been overwhelmed by the reception that Teslagrad has obtained among Xbox One media and players. Looks like many of them were eager to discover its secrets! There are plenty of reviews and videos out there already, and we expect even more in the next days. Because, you know, today is the day! Teslagrad is available at the Xbox store, for a price of 14,99 $ / €.
Today is a GREAT day for us. After a lot of hard work and secrecy, we finally announce our new title: World to the West. A top-down action puzzler where we maintain our artsy style, which defines us as an indie studio, and with a longer and ambitious storyline.