Next week, from March 30 to April 1, we’ll be part of the EGX Rezzed Show Floor, in London. Our Programmer Thomas and our Administrative Assistant Vincent will be there showcasing World to the West to the public. Probably the last chance to play the game before its release, and the first one since we announced our launch date. We hope to see many of you there! And we want to say a big THANK YOU to Soedesco, publisher of the retail version of the game: they gave us the opportunity to be there along with other fantastic titles in their catalog.
Our Steam page is live! This means that you can already add World to the West to your wishlist. A simple gesture of support that may help a lot: not only to remember our launch date, but also to spread the word among your contacts. Check it here, and take a look at the amazing artwork that Olli has created for the occasion.
It seems like only yesterday that we announced to all of you our new game: A project that had been forging in our studio right after we released Teslagrad, since 2014. Now, we’re really happy to share with you our launch date, finally. World to the West will be available for PC, PS4, Wii U and Xbox One on May 5.
We’ve partenered again with Soedesco to offer you a retail version of the game for PC, Xbox One and PS4. You can now follow our page on Steam and add World to the West to your wishlist if you like. Now the countdown begins: We will be working on the finishing touches to the game, and will show you new bites of artwork and lore as the release date approaches.
For starters, here’s a new gameplay trailer for you. Learn more about our four characters, their skills and unique abilities. What kind of stories hide behind them? You’ll discover it in no time!
If you’re not a regular Twitter user, maybe you’ve missed these short gameplay clips of World to the Westthat our animator Aslak Helgesen has been sharing lately. Well, here they are, all of them collected in one post: an exclusive look into our upcoming game, only for your eyes. Share the ones you love the most!, and don’t forget to follow us on Twitter and Facebook for fresh news.
A new appointment with World to the West! We’ll be part of the Nintendo lineup and showcase our Wii version of the game at PAX West (Seattle), from September 2 to 5. Our programmer Thomas Tyssoy will be there, happy to chat and answer questions. So don’t miss the chance, and follow him on Twitterfor updates at the event.
Check the complete information about the activities here. And take a look at the Nindies Summer Jam video announcement… pay attention to minute 1:58!
Our four days at Gamescom have been a total madness. But, oh, what a sweet madness!
World to the West was part of the Nintendo booth at the event, as you know, along with other great Nindies (don’t you love the name?) for Wii U: Severed, Jotun, Super Meat Boy, SteamWorld Heist and Axiom Verge. We were confident that our game would be greeted warmly, given the reception and success that Teslagrad achieved when it was released on Wii U. And yes, that proved to be quite right.
It’s summer, but we don’t rest (at least not much). We’re giving the final touches to a new World to the West demo, and we’ll be at Gamescom from August 17 to 21, showcasing our game to everyone who come say hi. We’ll be part of the Nintendo Entertainment Booth (hall 9.1), where you’ll be able to play the Wii U version of the game.
If you’ve been waiting for the Steam Summer Sale like a godsend, then you know for sure that it’s live since the 23rd of June, until the 4th of July. And yep, Teslagrad is part of it: our game is 75% off, so you can add it to your library for barely a couple of bucks. Just click hereand let Steam do the magic.
We’ve been quiet since our last update, and you probably guess why: GDC left us exhausted. It was a great ride, though: first at the ID@Xbox Lounge, and secondly at GDC Play, both World to the West and Teslagrad were warmly received and gathered many kind words from the people who came to play. To all of them: you are our anonymous heroes. A BIG thank you!
Today is a GREAT day for us. After a lot of hard work and secrecy, we finally announce our new title: World to the West. A top-down action puzzler where we maintain our artsy style, which defines us as an indie studio, and with a longer and ambitious storyline.