It’s been a while since our last update, but let’s fix that. First and foremost, Spillprisen was a success! As you remember, we were nominated to 5 awards. Well, we won four of them: Best Audio, Best Visuals, Best Game Design and Best Fun to Everyone. A huge congrats to our friend Machineboy and Milkmaid of the Milky Way, for winning the Best Handheld and Game of the Year awards, and Fugl for Best Tech.
The Tower’s basement areas might have had a floor plan at one point, when it was first built into the mountain.
However, the combination of limestone bricks left to the teeth of time and reappropriation of spaces to accommodate new technology has left it a rather surreal, confusing place.
Nature seems to have started reclaiming these rooms long ago, as moss and vines grow freely and roots that seem ancient and interconnected have made their way through many of the crumbling surfaces from somewhere high above.
As we make our way through gaps in walls, floors and ceilings by trial and error, we face what appears to have have served as a well at some point. It’s run dry now, its walls clad the aforementioned greenery.
Fearing what may lurk down there, we try to make our way across to the other side, only to be met by the gaze of a creature that seems to be half wolf, half cockroach, all eyes and all too tired of an vegetarian cave moss diet. Luckily there’s an electric field between us and it, keeping us exploring the insides of its belly… At least for the time being.
We, the team of Rain Games, hereby declare that all YouTube users have our permission to run advertisements for the purpose of monetization on their videos of our game, Teslagrad. This also applies to other video services besides YouTube, such as, but not limited to, Twitch.tv.
Eduardo Garabito & The Rain Games team
Okay, hopefully that’s enough for the legal stuff. Let’s carry on creating!
Hi again friends,
True, we’ve just returned from that PAX, but obviously we control de mighty power of teslamancy! And also London is relatively close, so we’re (again) letting Teslagrad to take us here and there. This time it’s been to the UK, withing the framework of the Eurogamer Expo. As you already know, we were selected as part of the Indie Game Arcade, and now it’s time to enjoy this new opportunity of volt-walking the dance floor.
Can you see that Indie Arcade purple zone, up on the right corner? Exactly, next to the wee zone and the food stuff. Go an meet us, and don’t miss the opportunity to see all this good fellows too (descriptions are taken from Eurogamer’s blog).
Witch Beam Games
Intense arena shooter, already enthusiastically received by RPS.
Bright, chaotic, and completely unapologetic about it: Kind of a monster truck SHMUP.
A puzzle plaformer based around light and shadow.
Wearing a number of inspirations on its sleeve, Cloudbuilt pushes beyond all of them into something fast flowing and ecstatic.
Accomplished looking indie first-person survival game.
There isn’t much online about this yet, but it’s going to be gorgeous.
David S Gallant
We’ve all had jobs we’ve hated, and this game simulates a common one: working in a call centre. There’s no way to win, but you can choose how to lose.
First person puzzle game with elements of horror. Has a lovely, stripped down 3D art style.
The map is not the… well, maybe. I don’t want to spoil this.
Aesthetically novel SHMUP in which you can control time and space.
Rock Pocket Games
Somewhat slapstick, sci-fi puzzle platformer with some clever puzzles and physics interactions.
Calm and still for the most part, this is a relaxing, generative audio game.
Beautifully animated puzzle platformer, notable for its non-verbal storytelling. (Rain Games writer’s note: OH MAN, IT’S NOTABLE FOR A LOT MORE OF THINGS LOL!!!)
Take the role of a young blind man in this audio only game. Sonos have developed this in collaboration with the blind community.
Survival horror, in which you ascend a dark tower with randomly generated levels.
A shooter without shooting, you must change into appropriate shapes and plough into enemy ships.
It may look cute, but there’s a brutal heart beating under the skin of this multiplayer iOS game.
I Fight Bears
Flawless, cleverly implemented controls in this side-scrolling beat em up.
Puzzle game based around sequential art, with some beautiful attention to detail in the animation.
Gorgeous, hard science fiction in which you are lost, and know centuries are passing while you attempt to get back to earth.
And just in case you can’t assist, remember to follow us on @Rain_games. We will try to bring you our experience!
A few weeks ago, I mentioned that our composer is busy cranking out some new tunes for us, and indeed, he has delivered. As you guys know, in a game with no text or voice acting, music is completely critical to set the mood properly. Tesla Tower is a desolate place, with danger lurking around every corner, and we need music to reflect that. Our dear composer has done a beautiful job.
What do you guys think?
We don’t just make video games here at the Rain offices. Sometimes, we make things that help us make video games. This is very meta, indeed, but I’ll explain it to you.
As most of you are perhaps aware, we’re using Unity to develop Teslagrad. Unity is a pretty great engine in and of itself, but it also has a nifty thing called the Asset Store, where you can download everything from music to scripting packages. And now, you can also get Autotile, made by us!
As we all know, placing textures is super-boring. You’d rather spend your time making awesome levels and cool bosses. We understand. We feel the same way. Which is why we’ve developed this texture deployment plugin that is going to save you a lot of time when placing textures. All the time saved by using this plugin is time you can spend figuring out just much flame this dragon is going to breathe in phase three of this bossfight. Rad!
You can learn more about Autotile here, and we also have a handy-dandy tutorial available if you think this is something for you. There’s even videos! So if you’re a Unity user, feel free to check it out.
So, do you guys remember that suit we were talking about a while back that would give you more awesome abilities?
Looks pretty rad, right? Just chillin’ in this ancient tower, And before you ask, no, the suit will become your size, not the other way around. You won’t actually get to stomp around Tesla Tower like some sort of steampunk Godzilla.
I’m sorry if that upsets you.
We have 8 Levels, 2 bossfights and some art assets left to build on Teslagrad before we are in pure bugfix and polish mode. This has made us focus more on the testing and eventual release.
Our goals for the game is to release it on Steam, Xbox live Arcade, and Playstation Network, but concrete deals are still pending. We may yet have to pass through Steams New and still quite scary Greenlight Project. In any case we would like to be available through as many different avenues as possible, and so we are giving Desura a try.
The main feature with the site that caught our eye is the possibility of running alpha testing through the site. With a great feature like that of course we also owe them a release on their system.
From the looks of it you can expect to see Teslagrad on sale on Desura in the future. It is already possible to read about the game on Indie DB that is run by the same group.
It is a bit shameful that we still only have the short ingame video that we made in all haste for IGF to show people. Making the game itself takes up most of our time, but we are pretty confident that we will be able to post a much stronger video before the end of the year.
Dark Rain is a metroidvania style platformer that started development summer 2011. It has recieved funding from the Norwegian Film Institute.
Dark Rain is set in the same world and setting as Minute Mayhem
Rain AS has started development of It’s first game, Minute Mayhem.
Minute Mayhem is a multiplayer game set in a Comic drawn Steam Punk setting. For more information on this project and it’s development join us on www.minutemayhem.com