Teslagrad to PlayStation 3











It is a big step for a small Indie company to leave the safe playground of PC gaming, and go out into the big- boy company arena of consoles.
We are happy to announce that Teslagrad is coming out for the PlayStation®3!
Like our general release we are aiming for this fall.

It has been pretty clear to us that Sony is doing it’s best to make us, and probably other indies too, feel welcome on their platforms.
We are glad we are using Unity as a game engine because this allows us a great flexibility in porting the game to different platforms, and we might have some other exciting news for you in the near future.

In other news we are doing really well on Greenlight. We just got up to 90th place today in total yes votes ever, joining company where many have been on the list for a long time. We will still need about twice as many votes to have a chance of getting greenlit, so we hope we keep enough wind in our sales to stand the race to the finish.

GDC 2013 Report

We have arrived at GDC, and had a great first day. It´s gone by quickly with meetings. The main expo is still being built but we will be ready to show our game at the nordic pavillion tomorrow.

me, posing in front of the soon to be finished expo floor.

Peter, posing in front of the soon to be finished expo floor.

GDC is a huge convention, and we where a bit overwhelmed at the start, but after struggeling a bit with the registration and studying some floor plans, we have a pretty good idea of where everything is.

Consulting the internet for meeting locations. Lucky for us that GDC has more wifi hotspots than you can shake a stick at

Consulting the internet for meeting locations. Lucky for us that GDC has more wifi hotspots than you can shake a stick at

Desuras “Indie of the year” contest.

We just got on Desura, and apparently this is the time of year for their “Indie of the year” award. We don’t have a game out yet, not even a demo, but since we got automatically entered trough our Inide DB page, we might as well try to make the top 100.

In fact: If we make it that far, we might even manage to get a demo out before the contest is over. So please vote for us. Here is a convenient link


2012 Indie of the Year Awards via Indie DB


In other news we had a nice little round of press. Indiegamer and Eurogamer amongst others picked up on our Indie DB debut, and it seems people like the look of the game. We hope we can get similar coverage once we actually have something people can download.

Desura for testing

We have 8 Levels, 2 bossfights and some art assets left to build on Teslagrad before we are in pure bugfix and polish mode. This has made us focus more on the testing and eventual release.

Our goals for the game is to release it on Steam, Xbox live Arcade, and Playstation Network, but concrete deals are still pending. We may yet have to pass through Steams New and still quite scary Greenlight Project. In any case we would like to be available through as many different avenues as possible, and so we are giving Desura a try.

The main feature with the site that caught our eye is the possibility of running alpha testing through the site. With a great feature like that of course we also owe them a release on their system.

From the looks of it you can expect to see Teslagrad on sale on Desura in the future. It is already possible to read about the game on Indie DB that is run by the same group.

It is a bit shameful that we still only have the short ingame video that we made in all haste for IGF to show people. Making the game itself takes up most of our time, but we are pretty confident that we will be able to post a much stronger video before the end of the year.



Some pieces of news:

We got hacked. Or at least a plugin for our homepage did. Unfortunately we cannot make the old posts from Tumblr display there again the way the page has been set up. For about a day, you could instead read about the greatness of Allah…

We are working on the graphics for the next area of the game. The picture above is a sample.

And: I am sorry for the lack of updates lately. Hopefully this will improve.

Naval War from Turbotape Games


The first game out of Bergen has finally been released. Naval War from our good friends and competitors at Turbotape Game can be found on Steam, and the release party was this week. We were invited along with the rest of the game studios, local press, sponsors and others, and it was a blast.

The game itself is a hard core strategy game. Not the most accessible, but a fantastically realistic simulation that nonetheless is quite playable. Reading the manual is probably still recommended, though.

Later this year we are expecting Owlboy form D-Pad and Gravity run from badger punch to come out too. It seems that the first year of Bergen releases will be a busy one.



Spillmakerlauget arranges developers beer next week. This is an informal get-together for the video game companies in Bergen, as well as students of any subject somehow related (Art, programming, 3d and so forth), or any individual interested in games and the designing there of.

The event is held on the 25th of April, at Kvarteret in Bergen at 18:00 o’clock. Are you wondering whether you might be welcome here? Well… There will be alcohol, so you need to be at least 18. Other than that all you need is the interest. These events have started to gather quite a few attendants (About 30 last month), so you will have to take the initiative to blend in yourself as it is getting harder to notice who might be new.

So: Look for the guy with the sideburns at the event if you want me to introduce you to people. Well met to all you new devs.

Games Are art


This Monday Rain AS was invited to show off Dark Rain At Prøverommet at Bergen Kjøtt. Rudely we did not tell you about it on this blog, or indeed anywhere else. Why? Well: Prøverommet is an art exhibition. We were amazed that we were asked to participate, but I at least did not quite know what to expect.

The expo went well, and although we stuck out like a sore thumb we do have a painty arty style. A lot of people played the game, and we got a lot of positive feedback from an extremely artsy crowd.

In the picture is Marte, our new, young aspiring writer. She has just started, but she has already read up on all the lore for our world, and proofread this entire blog. For you reading the posts on Facebook, or on rain-games.com: The posts are originally posted on Tumblr, and corrections unfortunately do not carry over the system we have set up. Sorry.

The facilities used for the occasion is the open area in the middle of Bergen kjøtt. The building is really old. Originally created to handle Meat import and distribution, but re purposed several times, and now holds an artist community. It is a strange mismatch of visible piping, and beautiful old wallpaper as can be seen trough the display of Dark Rain on the wall. The rest of the exhibition is not visible in the picture, because we were placed on sort of a podium over the rest of the event. Nice view.

If things work out you can all expect to hear more from Marte, as she may be taking up part of written communication to you all.

TG, part 3


Maybe you wonder what kind of event The Gathering is?

Well: Each year about 5100 people take their computers and come to Vikingskipet (The Viking ship), the gigantic skating arena built for the 1994 Olympics, and set them up in a gigantic network supplied by the event.

The event is organized by KANDU, and typical for Scandinavian organizations arranging youth events, it is a volunteer organization. This one, however, is made up of our fellow friends; the nerds.

At TG a lot of events and competitions are constantly running. Pro gaming, Creative contests, and a lot of non-gaming related stuff as well. It is always a blast.

Consider visiting it if you ever are in Norway at Easter. From what I hear Magnus Holms Nerf Events will be returning again next year too.

TG, part 2


Here is a closeup so you can see which one is Magnus. (The guy to the right with the makeshift cogwheel pin made out of bikeparts.)

Also: What does Magnus Holm do at Rain? He makes the levels, heads playtesting and does some diverse writing and game design.

He is also a pirate, a gentleman and a mad steampunk doctor… That is to say: He is a Cosplayer. With swagger.