It is a big step for a small Indie company to leave the safe playground of PC gaming, and go out into the big- boy company arena of consoles.
We are happy to announce that Teslagrad is coming out for the PlayStation®3!
Like our general release we are aiming for this fall.
It has been pretty clear to us that Sony is doing it’s best to make us, and probably other indies too, feel welcome on their platforms.
We are glad we are using Unity as a game engine because this allows us a great flexibility in porting the game to different platforms, and we might have some other exciting news for you in the near future.
In other news we are doing really well on Greenlight. We just got up to 90th place today in total yes votes ever, joining company where many have been on the list for a long time. We will still need about twice as many votes to have a chance of getting greenlit, so we hope we keep enough wind in our sales to stand the race to the finish.
We have arrived at GDC, and had a great first day. It´s gone by quickly with meetings. The main expo is still being built but we will be ready to show our game at the nordic pavillion tomorrow.
Peter, posing in front of the soon to be finished expo floor.
GDC is a huge convention, and we where a bit overwhelmed at the start, but after struggeling a bit with the registration and studying some floor plans, we have a pretty good idea of where everything is.
Consulting the internet for meeting locations. Lucky for us that GDC has more wifi hotspots than you can shake a stick at
We just got on Desura, and apparently this is the time of year for their “Indie of the year” award. We don’t have a game out yet, not even a demo, but since we got automatically entered trough our Inide DB page, we might as well try to make the top 100.
In fact: If we make it that far, we might even manage to get a demo out before the contest is over. So please vote for us. Here is a convenient link
2012 Indie of the Year Awards via Indie DB
In other news we had a nice little round of press. Indiegamer and Eurogamer amongst others picked up on our Indie DB debut, and it seems people like the look of the game. We hope we can get similar coverage once we actually have something people can download.
We have 8 Levels, 2 bossfights and some art assets left to build on Teslagrad before we are in pure bugfix and polish mode. This has made us focus more on the testing and eventual release.
Our goals for the game is to release it on Steam, Xbox live Arcade, and Playstation Network, but concrete deals are still pending. We may yet have to pass through Steams New and still quite scary Greenlight Project. In any case we would like to be available through as many different avenues as possible, and so we are giving Desura a try.
The main feature with the site that caught our eye is the possibility of running alpha testing through the site. With a great feature like that of course we also owe them a release on their system.
From the looks of it you can expect to see Teslagrad on sale on Desura in the future. It is already possible to read about the game on Indie DB that is run by the same group.
It is a bit shameful that we still only have the short ingame video that we made in all haste for IGF to show people. Making the game itself takes up most of our time, but we are pretty confident that we will be able to post a much stronger video before the end of the year.